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Wednesday, December 31, 2008

Lara Croft's Tomb Raider : Legend

You already know the story behind this one. But believe me guys.. You start this game and you are stuck to your pcs at each juncture of the game... The game graphics is superb... The stages have been amply designed...


Its slick, enjoyable and packed with pulse-pounding action. Crystal Dynamics has slipped up in a few areas, but – by golly – they’ve got an awful lot right first time.

It all starts with Lara. Some stunning new costumes that will keep teenage boys (lets hope not literally) glued to the screen :) There are signs of last-gen console origins in the model’s rather angular appearance – a characteristic shared by other characters throughout the game – but this has disguised quite effectively by a healthy lashing of new-generation effects. The luminous skin and the dripping water on the clothes and cleavage stick in my mind for some unapparent reason. Lara’s beautifully animated too. From her gymnastic swings to the sultry way she walks into a party, you can see that the girl has real personality and class.


Having made Lara lovable once more, the team then went to work on the movement. Cleverly, the new Lara has taken inspiration from the recent Prince of Persia trilogy, running, leaping, clambering, swinging and scrambling with a genuine fluidity, and with some nice touches that can save you from a long and painful fall just when death seemed certain. In fact, much of the ledge grabbing, pole swinging action in TR: Legend is going to seem pretty familiar to those who played The Sands of Time, while her new rope and grapple works in much the same way as the chain-blade in The Two Thrones.


Next – and this seems pretty obvious – Crystal Dynamics realised that Lara is at her best when she’s doing exactly what it says on the tin: raiding tombs. In other words, we get Lara hopping around in South American and African temples, hidden realms beneath the tourist traps of Cornwall, and icy complexes high in the Himalayas.


The levels are also cunningly engineered to keep you thinking. you’ll also find yourself up to your knees in puzzles.


The platform-jumping and puzzling segments are expertly balanced with quickfire gunfights and a handful of other action sequences. The battles show off an effective targeting system and some reasonable enemy AI, and the way you can integrate acrobatic rolls or target explosive barrels keeps them feeling fresh and dynamic – think Mission Impossible II, not Rambo.

The fights aren’t as exhausting, repetitive or annoyingly difficult as they can be in the Prince of Persia games – you might not have the range of Matrix moves the Prince has seemingly on tap, but at least you don’t groan every time you see a pack of goons.


That goes double for the motorcycle chase sequences. Again, they’re the sort of thing I usually dread, but Crystal Dynamics has filled them with just enough action and crazy stunts to keep them feeling lively, without making them an obtrusive barrier to progress. The bike controls well, the jumps are spectacular, and there are some really nice action hero moments.



So guys what are you waiting for !!! Go check it out...


Do let me know how you liked it.. In my future posts I will post about Tomb Raider : Anniversary and Underworld... So keep visiting my blog :)

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