PRINCE OF PERSIA : THE TWO THRONES --- ONE OF MY HOT FAVOURITES
The Two Thrones is clearly and unequivocally a huge improvement on its predecessor, The Warrior Within. It’s not a complete repudiation – there are still hints of that game’s gothic stylings and macho posturing – but here, at last, is a sequel that fans of The Sands of Time can embrace. The ghastly metal soundtrack has disappeared, the combat has been toned down, and there is a renewed emphasis on what made the Prince’s first 3D outing great: the sheer joy of his wall-running, pole swinging, chasm leaping acrobatics.
The new setting – the Prince’s home city of Babylon (under occupation from a fiendish unknown force) – is like an enormous playground for the prince’s athletic escapades. Grand palaces full of high balconies and fiendish traps? Check. Dank sewers populated with monsters? Check. Narrow streets packed with poles to swing from and walkways to traverse? Yep, them too. What’s more, the Prince has added to his roster of moves. He can now leap into spaces between two walls and slide down, jab a dagger into a plate to gain a purchase for a second, or use special spring plates to make enormous, diagonal jumps. The result is a game where smart, context-sensitive controls and stunning animation combine to form a beautiful, flowing sequence of runs, leaps and swings that make you feel like Douglas Fairbanks Jnr. or Errol Flynn (or whoever the modern day equivalent might be).
Admittedly, there are signs that the prince is showing his age; on the Xbox the prince still looks like a PS2-friendly compromise, and some of the environments lack detailed décor or variety. Yet The Two Thrones produces real moments of wonder and vertiginous majesty. At times the views across Babylon’s rooftops are breathtaking, while the fierce warriors who oppose you, warped and bestialized by the sands of time, are a huge improvement on the more generic foes of the original. Best of all, you have to love the way The Two Thrones takes the disparate strands of Sands of Time and Warrior Within and tries to weave them into one coherent whole, bringing back old flames like The Empress and Farah, while trying to recapture some of the original’s exotic grace.
Sadly, though, there’s still one sigh to come, and it’s a long, bewildered sigh of sheer exhaustion. While the new speed kills help, The Two Thrones still suffers from the same problem that has always blighted the prince: frustration. At several points I’ve had to drop the controller, switch off my console, and walk straight out of the room before something got damaged. I’ve used swearwords that would have made Eddie Murphy in his eighties heyday blush.
It’s not that The Two Thrones is a constantly obstructive game. For the most part, the difficulty level is well judged; with evenly placed save points and sensible check points in-between. When you mistime that jump or throw yourself off a pole in the wrong direction you usually have only a few minutes of gameplay to repeat, and the ‘rewind’ button can pull you out of most minor scrapes. However, when The Two Thrones gets it wrong it gets it really, badly wrong. The game starts throwing regenerating guards and monstrous, sand-stealing hell-hounds at you, and you find yourself repeating the same ten minutes of gameplay over and over again until, by some incredible fluke, you get things right. I don’t call this an enjoyable challenge – I call it a waste of my time. After a while, one option on the Quit/Retry menu gets a whole lot more tempting, and it’s not the one that takes you back for more.
And that’s a shame, because the further you get on, the more enjoyable and involved The Two Thrones gets. Existing fans will want to reach the end of the Prince’s twisting tale, and even newcomers will appreciate how enjoyable the basic game dynamics can be. Those of a temperamental disposition, however, should think again. A racing pulse might be a good thing, but boiling blood’s another matter.
Verdict
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